﻿using Game1942.Library.Background;

namespace Game1942.Library
{
    public class ReferencePoint : Point
    {
        public Element Owner { get; set; }

		// This default constructor should not be called
        private ReferencePoint(){}

        public ReferencePoint(int xValue, int yValue, Element anOwner) : base (xValue,yValue)
        {
            Owner = anOwner;
        }
    }
}
